Showcasing my work on Indiana Jones And The Great Circle game mainly on particles around the levels: cutscenes, scripted gameplay moments and environmental effects.
Hope you liked playing it and for those who didn't play yet I hope it will not spoil your adventure playing the game in the future!
Many congrats to the teams on Environment, 3D, Lighting, Audio, Animations, Level and Game Designers, Programming, QA and my fellow VFX artists for an amazing work done. Special thanks to our Art Directors Axel Torvenius and Mattias Astenvald for art direction and valuable feedback, and to Lucasfilm Games for trusting us with the iconic franchise!
Name dropping on those directly involved with shown scenes in the reel:
Art directors: Axel Torvenius and Mattias Astenvald
VFX Artists: Florian Zender, Eduardo Gallo, Joakim Vikberg, Magnus Larsson, Mojmír Čalkovsky
Lighting Artists: Damian Stepniewski, Pär Tingström, Juan Ocamica, Juli Haraldsdottir, Nobody Studio external support
Audio: Emily Hesler, Karl-Johan Dimming, Oscar Alvarez, Christoffer Larsson, Hampus Kung and audio direction by Pete Ward
Level Designers: Andrew Yoder, Alex Nariadchikov, Simon Kåks, Erik Hörnström, Ovidiu Mantoc, Grip Digital external support
Animation and cinematic team: Markus Söderqvist, Rebecca Elfström Hidén, Paul Healey, Jonas Nordström
Environment Artists: Antonio Figueiredo, Michael Tran, Inka Sipola, Vytautas Katarzis, Thomas Carter, Dan Mihaila, Ivan Martinez Calvin
3D: Pontus Wâhlin, Matthias Develtere, Andrii 'Zelfit' Mykhailov, Oana Galan, Josephine Eriksson, Hector Eduardo Silveri
Character Artist: Nicholas Siren, Jesper Lovéus, Alexander Blom
Main Game VFX reel showcasing primarily particles work in different areas of the game